Wie umizato das erste sonstiges grafikdesign Abenteuer antrat
A small independent game development company that is looking to create it's first game. We will be deploying this game on the iPhone first and then shortly after, the iPad. Our games will be fun, creative and most importantly... fun!
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For this first game, we will be targeting 14-40 yr old males.
We need a low polygon model of a zombie werewolf... basically, it's a combination of a zombie and a werewolf. The design should be one scary, dude, but also have some characteristics of being a fun game -- a model that is not entirely realistic in proportions would be desirable. Possibly a model with an enlarged head and huge teeth. The model will be bipedal, but can have an element of some knuckle-dragging, whereas the beast could have longer arms that can be used in a semi-four-legged movement. The creatures bones should be clearly visible at times throughout various parts of the body as if the skin has rotted away. Specifically, one of the eye sockets must be rotted to the bone, where the eye socket clearly is visible, but the eyeball remains. The polygon count MUST be below 1000 and preferably as low as possible -- use maps such as displacement and normal maps freely. The final file must be in a format that can be imported into Maya 2011, preferably FBX and include all textures and maps. Please use dark colors for texturing and maybe some splotches of blood around the mouth and other areas of the body (claws?).
Dateiformate der finalen Designs
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